![]() moves & / cost 10, 8 if they're a combo move like Kopaka SS/SSS or Tahu AAS. moves cost 5, 4 if they're combo moves like AA/AAA/DashAA/SSA/etc. ~ Stamina costs of all moves standardized. ~ Q/R now cycles to the LEFT/RIGHT of the target, instead of just picking a 100% random other target to lock onto. Moves Target cycle(random) from F2(stupid) to Q/R(which weren't used in lock-on mode anyways). ~ Fused Dodgeroll and Guard into Guard/Dodgeroll. Does nothing, lowers your grapple tier while active, meaning players can run up and grab you without Pakari(Strength). + Replaced all wc3 baked assets like rocks/ice/etc with more stylized ones so they DON'T BREAK IN REFORGED MODE(which I still don't have). This is not recommended and lowers the framerate. This adds the wc3 default floor texture to arena. + Added player commands for Arena : -fix (debugs), -color(change your toa's color to 1~25), -ui (removes ASDF ui buttons). ! Masks "Huna"(Invisibility) and "Rau"(Translation) added to Arena. Sees through walls & ice, sees Invisible(Huna), Sees weakpoints(cause damage&stun), lets you lockon invis units, bakes you a cake, points to other players/enemies/masks/your shrine in adventure mode, tells you you're pretty, makes a swishy camera zoom sound when you activate it. ! Complete ground-up rehaul to Akaku(X-ray). ! New interactive intro cinematic tutorial for ALL modes that forces you to LEARN THE CONTROLS. You can press when knocked back to grind your hand into the ground and reduce your knockback(costs HP&stamina). ![]() 20+ new moves NOT shared with Tahu.Stole Tahu's removed old stab combo for Kopaka's. 9 songs to cycle through, a 10th plays automatically when the game is down to only 4 kills left. ! Added a music player for Arena using F1~F5. Finally a part of the map I didn't make from scratch. _Special thanks to UI_Utils for providing the groundwork on disabling the default WC3 ui, very helpful. ! Major UI overhaul to remove most of the WC3 UI and add custom made(hi, me, I made them) health/stamina/mask energy bars and floating buttons to show you the controls. Gaining Dash-AA(2nd hit for Dash-A), 8S(Knockback), 8D(3wave projectile), new "Megaflare" move(charged unblockable), and Launcher+Autojump move, and a new downward meteor slash back to the ground. ! Tahu received a complete rework on his movelist. ! Collision fleshed out and BASICALLY "added" compared to v0.5's barely functional prototype collision. _If it didn't work before, it probably does now. ! So many bug fixes and error corrections and gameplay breaks fixed and OTHER TRASH that I'm just putting a blanket right here. ! Complete engine overhaul boosted gamespeed by 40%, smoothed out controls, and made the game.not boring. ! Arena mode added, now the default mode because Adventure was TRASH. Other player's floating text is visible to incorrect players and floating in the bottom left of the screen.įixing this appears impossible and requires replacing all floating text with static images which I don't feel like making today.Ĭomplete overhaul and rebuild of major parts of the engine. I have no idea what causes this bug or how to fix it. This may be tied to the first player to complete the tutorial sequence and/or hit ESC. This also may or may not be fixed by dying. Major issue : Floating Text explaining the toa&the masks may or may not appear on the mask select screen for players. Not recommended, game becomes unplayable after about 10 minutes of rahi. They can be re-enabled by player 1 typing "-rahi". ~ Fixed players not displaying the character/mask description text. ~ Fixed Kaukau mask not changing to the correct player color. It's no longer visible that you are BEING locked on by another player. + Lock-on While Akaku is activated will not target Kakama Afterimages. However, this may give a GLIMPSE of if you would enjoy fighting Rahi. Waves 6~15 were not changed and will break the framerate very quickly. + Survival waves changed to ALMOST be functional if you are playing alone:
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